How Do You Preserve UV's When Creating LOD's in 3ds Max

polycounter lvl 4
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Jack M. polycounter lvl 4
If I were making a gun in 3ds max, how would I go about maintaining the UV's for the next more optimized mesh? Is there a way in which I can preserve the UV islands in so I don't have to unwrap each LOD and try to match them up in so the textures work with each LOD? Or is there no particular shotcuts with creating LOD's UV's?

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