Here's an update - some tweaks were made, weathering and the requested stronger gloss have been added, and the visor up version is imported. This one is pretty much ready for submission now !
isnt the balde a bit thick? it looked really thick on the uppermost picture of the last post
I really like the pommel, it's a... thingy... from the french flag isnt it?
Yeah, I think there is going to be a few adjustments to be made in that regard, especially compared to the existing, realistic swords of the game ... Hopefully it'll work well in the end.
As for the symbol, it is not quite from the french flag ; it's a symbol that was frequently used by the french monarchy - the "Fleur de Lys". But yeah, you were quite close
Awesome work guys.
I have a question if you don't mind, what are you doing for the inside of the helmet? It looks like it is just one sided plane and there is nothing on the inside. Asking just because I read in the rules that there should be an inside of it too for when they get knocked down on the ground.
Yeah, I think there is going to be a few adjustments to be made in that regard, especially compared to the existing, realistic swords of the game ... Hopefully it'll work well in the end.
As for the symbol, it is not quite from the french flag ; it's a symbol that was frequently used by the french monarchy - the "Fleur de Lys". But yeah, you were quite close
it seems these things were used in more countries than just france, but it's seen as typical for Frankisch monarchy.
a shame European countries don't use these kind of flags anymore... its all just red-white-blue now (or yellow-red-black when from germany or belgium). At least the English one has some real historical meaning.
Alright, this is the final stretch on this one - we made the aforementioned adjustments, and we might still add a light vert-de-gris pass to the blade. Blood masks to be done too. Getting there !
I feel like the design of the blade is a little bit on the fantasy/modern side, but I think it is still within the threshold. Fingers crossed !
Disansky : when it comes to the interior of helmets, I can see two approaches : modeling a simple interior (basically, "capping" the model), giving that interior its own UVs ; or duplicating the whole exterior and flipping it, reusing the UVs. For this helmet we opted for the second solution, but I would think that both approaches are equally viable...
Here is pretty much the final texture update for these guys. I tweaked the spec further and worked on the blood masks (which turns out to be an extremely fun step of the process) :
We still have some technical aspects to take care of (LODs, and so on) but hopefully we should be able to submit soon. Fingers crossed !
Replies
*Colors are selection based.
Good luck,
TheMightyKnight
http://www.polycount.com/forum/showthread.php?t=140143
Concept (By Pior):
Changes were made to fit the weapon bounds of the Longsword as well as keeping the handle relatively the same.
Final High Poly
LowPoly UVs (WIP)
*Is it possible to have a 2048x1024 map rather than a 2048x2048?
*If a moderator is reading this can you rename this thread to "[Chivalry] Agatha Knight Ornate Set"
at all weapons in the sdk.
Yes you can, some of default weapons use 2048x1024, for example Norse Sword
Okay thanks that's great to know!
I really like the pommel, it's a... thingy... from the french flag isnt it?
As for the symbol, it is not quite from the french flag ; it's a symbol that was frequently used by the french monarchy - the "Fleur de Lys". But yeah, you were quite close
I have a question if you don't mind, what are you doing for the inside of the helmet? It looks like it is just one sided plane and there is nothing on the inside. Asking just because I read in the rules that there should be an inside of it too for when they get knocked down on the ground.
Just one minor point (real nit picky!)
Some of the edges of the helmet look a little flat to me.Could be a great oppurtunuty to make use of the specular map.
I added spec on the left image (and added a cheeky sharpen)
ah okay
more info on this flower-of-the-lily thing:
http://en.wikipedia.org/wiki/Fleur-de-lis (wikipedia of course)
it seems these things were used in more countries than just france, but it's seen as typical for Frankisch monarchy.
a shame European countries don't use these kind of flags anymore... its all just red-white-blue now (or yellow-red-black when from germany or belgium). At least the English one has some real historical meaning.
I feel like the design of the blade is a little bit on the fantasy/modern side, but I think it is still within the threshold. Fingers crossed !
Disansky : when it comes to the interior of helmets, I can see two approaches : modeling a simple interior (basically, "capping" the model), giving that interior its own UVs ; or duplicating the whole exterior and flipping it, reusing the UVs. For this helmet we opted for the second solution, but I would think that both approaches are equally viable...
Here is pretty much the final texture update for these guys. I tweaked the spec further and worked on the blood masks (which turns out to be an extremely fun step of the process) :
We still have some technical aspects to take care of (LODs, and so on) but hopefully we should be able to submit soon. Fingers crossed !
http://www.polycount.com/forum/showpost.php?p=2136451&postcount=77
Steam Workshop link
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Ornamental set for the Agatha Knight - contains an armet and a longsword
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Thank you all for the constructive criticism and feedback ! It has been a great contest, with a lot of things learned along the way.