What is Vertex Painting / Vertex Coloring? Which software supports them? Oh, I also need to know how to do this? (Picture below)
![LerpMat.jpg](http://i24.photobucket.com/albums/c35/nightmareturkey/LerpMat.jpg)
![Snowblends.jpg](http://www.laurenscorijn.com/wp-content/uploads/2009/12/Snowblends.jpg)
I saw that the bending thing (dont even know what this is called exactly)
is possible In 3DS Max. I know it is possible in game engines too. How about Maya?
Replies
I don't know if it's possible to do with a real time viewport shader in 3ds max, but it's definitely possible to use it with offline renderers.
Vertex painting is assigning a RBGA value to a vertex and using that as a mask to blend 2-5 (or more) different textures, there's tons of tutorials on how to use it with Unity, UDK, and UE4. Are you comfortable with a particular game engine? Pretty much everyone should support it.
Could you point me to any tutorials preferably for UE4 or CRYENGINE? Thanks!
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https://www.youtube.com/watch?v=gjJyD0j6We8
Here's a basic example of a material in UE3
http://carlkdesign.files.wordpress.com/2013/03/vertex-painting-part-2.png
Here's some UE4 guides
https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Modes/MeshPaintMode/VertexColor/index.html
https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Modes/MeshPaintMode/VertexColor/MaterialSetup/Color/index.html
Tutorials link here: here
Can you point me to some tutorials on how to do it in Maya please? Thanks!
and here http://www.polycount.com/forum/showthread.php?p=1672714