Just started working on this three days ago after playing through bits of both The Last of Us and Uncharted 2. I got the itch to make a destroyed train car in the snow after playing the intro to Uncharted 2 and thought it would be interesting to apply the design aesthetic and post apocalyptic context of TLOU to the idea.
So far I have the basic train car structure in as well as a few of the larger assets. The idea will be to fill the whole thing with dense detail, so I'm still very early on.
Working on this in UE4 and using Quixel Suite for all of the texturing so far.