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Moewen character

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skodone polycounter lvl 2
Hey guys!

Im currently working on a character i drew based on a film i made with some friends. The film is called "In the cave of Möwen" and its a chinese Kung Fu film.

I decided to make a literal interpretation of Möwen, which in german means seagull and created a bird-man with a hawks head (liked it better than a gulls) in Kung Fu clothes.

As far as i have to do a small animation with a full rigged character and my old char didnt work out so well i decided to bring mowen all along from hipoly to lopoly animation.

I modeled the char in zBrush and am currently trying on all the maps. I also want to add some more props in Maya and try ddo2 for texturing.

As far as im now i started with the baking of the maps in xNormal today and brought the lopoly to maya.

Process pics below :)

The hipoly is bout 12mio and the lopoly is now 23k but will be further reduced. Im really eager where this will be going in the end :)

Every comment or critis is very welcome!

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  • skodone
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    skodone polycounter lvl 2
    Today i focussed on getting the first maps right in xNormal and reduced
    the topo to 20k tris. Also fixed some issues with the UVs and set up the
    char in maya to view the maps so far.

    I'm pretty satisfied how the normal map turned out... on my first
    character there were far worse problems... i start to understand
    xNormal better and tried also a lot with AO and Cavity maps for the
    diffuse.

    Next ill model the feathers in maya and texture them.
    Then spec map, transparency map and materials in Quixel :)

    2lmnko4.jpg
    27yqvsw.jpg
  • skodone
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    skodone polycounter lvl 2
    today i did try on the transparencies but i cant get it to work properly
    in mental ray... the transp-map is 100% b&w and still on 100% transparency
    mental ray renders the map in a dark black...

    does somebody know how i can solve this??? in maya with the 2.0 hardware
    render everything looks pretty good but i would like to render everything
    in mental ray afterwards... Anybody ever encountered that problem?
    Internet brought me as far as at least having any transparency in mental
    ray but i cant get rid of that black...

    2lk8ttw.jpg
  • skodone
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    skodone polycounter lvl 2
    got the problem solved, was caused by the global illumination of mental ray.

    also got the materials done and spec & glossmap
    now just more tweaking everything before i can go over to rigging!

    30vhibq.jpg
  • skodone
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    skodone polycounter lvl 2
    so tweaking done. i think i will start rigging now :)
    quite happy with the result! learned alot about baking and maps this time!

    On there is now:
    Normal, Diffuse, Specular, Gloss, Reflective, Transparency Map

    Also DDO is really a great tutorial to alter textures in a great way.
    The object space tangents oriented miscoloration or dust/weariness is
    really awesome. Pity its just free till 8th september as far as i saw?

    Anyway heres the result!


    169ndle.jpg
  • skodone
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    skodone polycounter lvl 2
    so after a 1 week pause im back to rigging and god its such a pain :poly127: maya really wont make things easy ....
    my tutorial is quite huge and good but still 90% of the controls
    have like no effect to the skeleton right now... and the worst
    about the tutorial is it tells you what to do but never what things
    youre doing actually are supposed to do... god that rig will be still
    a lot of work until things start to actually move when i move them...

    anybody recommending a good maya rigging tutorial? which could help
    me understand things better? my main problem is that despite constrains
    and fun my skeleton is not affected by the controls... also all the
    parenting is still quite a mystery to me... i tried some parenting
    ikHandles around to see when they actually move with the skeleton...

    also stuff as the global control just affect half of the skeleton and so
    on... god there was a lot of cursing stress and anger the last two days :(

    dloqdy.jpg


    my humble non working rig so far :D
    33e4wu9.jpg
  • skodone
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    skodone polycounter lvl 2
    yay another day on the rig!
    now most of the stuff works! just some finetuning and then weightpaints ugh...

    2iucpbp.jpg
  • iadagraca
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    iadagraca polycounter lvl 5
    Something tells me it would be fun to see this wrestling a tiger :D
  • skodone
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    skodone polycounter lvl 2
    haha yeah maybe theres some free tiger rig available cus i think im
    not able to go through all this again in the next few weeks :P
  • skodone
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    skodone polycounter lvl 2
    weightpainting... it sucks...
    especially when youve never done it before and then theyres weights
    everywhere u dont want them ahhhhh

    334ptmu.jpg
  • skodone
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    skodone polycounter lvl 2
    good god... 3 days of weight painting but finally kinda done... but i cant take it any more... cant see that color scheme of maya any more:D

    also i pushed him down to 16k tris yay

    tomorrow im gonna start animating!
    also i blocked him out in traditional today for the fun of it and to distract myself

    2hfrk48.jpg

    final rig:
    2w7ol5s.jpg

    and the rough sculpt :)
    25ji29z.jpg
  • skodone
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    skodone polycounter lvl 2
    first anim!

    test.gif

    the fps on the gif are somehow much slower as in preview...well
  • skodone
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    skodone polycounter lvl 2
    so when i opened maya yesterday all my skn weights were not at the place they should be... tried to fix that but made it even worse...
    i knew that there was some problem in my rig but i couldnt find it... so it made me so mad today i decided to break everything down. i deleted the skin and tried a different approach. so i reworked the skeleton so there are no more problems now and the rig is actually mcuh better now yay.
    then i imported a later model (the one with the 24k tris) and started to skin the base model without clothes, feathers etc. surprisingly the weightpainting was like super easy... its much better to control a basemesh. then i wrapped all the clothes around it, skinned it and copied the skin weights...
    everything works im rly happy right now :D
    just sometimes the skin flashes through the clothes but i can live with that. better than badass deformations spikes and what the heck strange looking :D
    and i can also close and open the file now without it being a complete mess :poly142:

    tomorrow, animating... this time with fun instead of frustration!

    qrj66c.jpg
  • skodone
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    skodone polycounter lvl 2
    so i was animating now for 2 weeks on and off and am close to finish with the choreo i wanted to do.

    Hers the vid :)

    i would greatly appreciate if you guys could have a look at what i did
    and help me with refining the movements because right now i feel
    like blind from wathcing it :P
  • skodone
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    skodone polycounter lvl 2
    bumpedibump
    anybody got some feedback for me? would really appreciate it and bring this project to an end
  • skodone
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    skodone polycounter lvl 2
    and heres the so far final animation...

    https://vimeo.com/106983843
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