I've been lurking on here for a couple years now, but never had anything that I've felt comfortable enough to show, so I'm not really too sure what to say. I started doing this model earlier this year in my free time and wanted to wait for the Quixel Suite before I started texturing. In the mean time i read up a bit on PBR. This is what I've come up with.
1040 Tris
http://imgur.com/57IGcFYhttp://imgur.com/RsHKR9i
Replies
http://www.museedelaguerre.ca/cwm/exhibitions/guerre/photos/2800/20070067-097.jpg
Also I'd recommend embedding your Images in the page using the "Insert Image" Button
Next time take special note of the different bevel widths on every edge. Not all bevels are the same width. You'll be able to push your work much further if you can reflect that.
And generally if you're using a normal map you should still give a more generous bevel to the sharp 90 degree edges.
http://artforgames.com/infotuts/guide-bevels/
That's a real nice tutorial and explains it better than what anyone else has, so thank you for this. I've followed some of Joe Harford's tutorials before, and just like before, this one is beautifully written
This is the reference I was using. I like the little addition
I went through my references and you are right. I'm going to have to go through the model and make some changes.
Thank you everyone for the feedback and hopefully I can post an update in about a week.