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German WW2 Grenade

Mattvaughn12
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Mattvaughn12 polycounter lvl 11
I've been lurking on here for a couple years now, but never had anything that I've felt comfortable enough to show, so I'm not really too sure what to say. I started doing this model earlier this year in my free time and wanted to wait for the Quixel Suite before I started texturing. In the mean time i read up a bit on PBR. This is what I've come up with.
1040 Tris

http://imgur.com/57IGcFY

http://imgur.com/RsHKR9i

Replies

  • CarlK3D
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    CarlK3D polycounter lvl 7
    Looks really nice. Only thing that stands out to me is the wood grain might be a little much. I think you need something a bit flatter with a slightly higher gloss. try to find the right balance
    http://www.museedelaguerre.ca/cwm/exhibitions/guerre/photos/2800/20070067-097.jpg

    Also I'd recommend embedding your Images in the page using the "Insert Image" Button
  • Tobbo
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    Tobbo polycounter lvl 11
    You might get better results if you bevel your hard edges some more. Not even the real thing has that sharp of edges.

    Next time take special note of the different bevel widths on every edge. Not all bevels are the same width. You'll be able to push your work much further if you can reflect that.

    And generally if you're using a normal map you should still give a more generous bevel to the sharp 90 degree edges.

    http://artforgames.com/infotuts/guide-bevels/
  • skyline5gtr
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    skyline5gtr polycounter lvl 11
    The lip on the grenade is much more pronounced 9739002_1.jpg?v=8CD0771EEE82C80
  • Mattvaughn12
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    Mattvaughn12 polycounter lvl 11
    Only thing that stands out to me is the wood grain might be a little much. I think you need something a bit flatter with a slightly higher gloss.
    You are right on this. I will spend an afternoon going back through and correcting this.
    You might get better results if you bevel your hard edges some more. Not even the real thing has that sharp of edges.
    That's a real nice tutorial and explains it better than what anyone else has, so thank you for this. I've followed some of Joe Harford's tutorials before, and just like before, this one is beautifully written
    I don't think they'd put the Reichsadler on the handle.
    736px-Stielhandgranate_real.JPG
    This is the reference I was using. I like the little addition
    The lip on the grenade is much more pronounced
    I went through my references and you are right. I'm going to have to go through the model and make some changes.

    Thank you everyone for the feedback and hopefully I can post an update in about a week.
  • Mattvaughn12
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    Mattvaughn12 polycounter lvl 11
    I've been working on this a bit more. Re-worked the high poly model, made a new low poly mesh with fewer triangles at 932, the newer wood texture is much cleaner, as well as the painted parts, and rendered in Toolbag 2. I'm pretty happy with how this came out, just looking for insight before adding it into my portfolio. Thank you all!



    23tt0Cm.png

    JiPNiH8.jpg

    new
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