Hey guys, new to the site as a member. My first posting here. I've been working on a Y-Wing from Starwars for sometime. Difficult to fit the time in (its always to the way isn't it). I've started the texturing, I will say now that this is old skool :poly108: No PBR render materials, No Mudbox, No Z-Brush. This is Maya 2014/15, Photoshop CS6, Crazybump. Diffuse, Normal and Specs. I've been in the games industry for a long while and this is my farewell project to the old ways, before I take on the new PBR methods and modelling
I chose a suitably complex subject and its time consuming of course, but I love it. Here's the model and an example of the texturing, I'll post more as I finish various bits n bobs. Hope you guys like it...
Rendered in Marmoset Toolbag 2. Also an AO render and a Maya Render of the textured sample:
Texturing sample...
The reference materials for the Y-Wing are pretty sketchy. Unlike the X-Wing which is very well documented in detail. So you do get a bit of freedom with some of the detailing elements
Anyway enjoy. I'll post more when I have it. Very much W.I.P at the moment.
Replies
Great work as always, still love the geo and how close you are to the real thing.
Any plans to work up the front area with the panels?
Thanks Jack, the problem is that all the reference material is different even with in the films they look different to each other. So I took the best looking ones and mixed them together and added my own bits to fill any gaps. I mostly used ref from particularly good model kit versions I found online any conflicting detail and I try to fall back on film reference.
Basically its as authentic as any other version can claim to be :poly124:
The cockpit is just a minefield as there is literally very few reference shots, tbh in the films I think they spent no time or money on them, because they have very little screen time. So I've pretty much made that up, but kept some of the elements I saw in the film clips.
Also as a cheeky Easter egg type thingy, anyone recognize the flight controller stick in the cabin shot, you need to be retro to know what that is....
Great job on the piece. Interested how this will turn out.
@Slave_Zero, agreed but all the ref I found definitely shows no connection inside the cockpit. So therefore they must only be roof mounted and controlled remotely. To be fair there is next to no film ref of the cockpit apart from some quick clips of them blowing up. From what I can piece together, they was no real thought put into them as they had such short screen time. So I've 'expanded' on them and made the cockpit much more interesting and substantially more detailed.
Thanks guys, gonna keep plowing on.
Are you going to put an astromech droid in there?
Right well better stop typing and posting pics about this and get on with doing some sh*t about it.
Anyway here's a Maya viewport shot of whats going on. Mostly Widget/greeble texturing for now. The main hull is a blanket texture for now, just so there's some sort of background to look at
Here is a quick render too, with an AO composite overlayed. Again from Maya via Mental Ray.
Onward and upwards as they say.... ...or more like keep on trucking.
Cheers guys.
Some star wars fanboys would have an absolute meltdown if you put an x-wing pilot in a y-wing, better not take that chance
Here's a quick grab from Maya Viewport 2.0
Outstanding, will the mesha ever become available.
Check it out....