FirebornForm wrote: »
Hello Isadistl, I would personally take a look at this video. Only watch the first sections before the Q and A where Chris Perna is talking about visual clarity to the player and how to approach details.
Unreal Tournament: Visual Clarity and Official Concept Art Preview - YouTube
While visually cool, you may have overcomplicated the design of the environment in some cases. Too much visual busyness is no-good for UT4 as Epic has stated they want to avoid that issue they had in UT3. Now I don't work at Epic, and only someone at Epic themselves would be able to tell people what's too far.
Your shapes are very interesting and alien feeling, but I would double check yourself on the business. Your decision to keep the floors clear is good I would just say some of the walls or obstacles in the area might be the culprits. Good luck man!
IsadistI wrote: »
Well I think that is the latest update
guys write your opinion and what could be improved ( do not pity me!^___^)
I wish you all good luck