Great work man. I'm playing the game now and so far neon is the easiest to recharge because all the sources really pop. Overall having a blast playing the game. Awesome job on the neon man!
I don't own a next gen console but I watched a youtuber let's play and yes the neon effects were defintely the part were I was like, WWWWWHHHUUUUUUUUUTTTTTTTTTTT
Hey all! Hope I'm not too late to the party.... *looks around...empty room* ...Okay I'm very late to the party, but i remembered to bring a six pack!
Hopefully no one minds if I re-awaken the thread to finally add onto this post with some of the asset work. Maybe RexM will follow suit? :poly124:
I think the most interesting challenge was using almost no custom textures (aside from the sword and mini-gun) For the majority of large assets, including vehicles I used a small set of tiling "core" textures that were used variably across the world; using color/spec shifting, vert blending, and careful uv arrangement.
Hey RexM! It looks awesome, I'm kinda a foliage fanatic as you can see from my portfolio (www.tannerlambo.com) I was wondering if you could give us some wireframes or some poly count information??? Maybe some texture flats! Any insight on your work flow would be awesome!
Great work from your whole team! Looks amazing
-Tanner
Welp I just went to your site and saw all your breakdowns/texture flats haha. Still interested in the poly count of these foliage assets and amount of LOD's
wow, what a beautiful art dump, thanks especially for uploading all these plants! In some screenshots with characters it looks like there MIGHT be some kinda subsurface scattering but i'm not sure. Would it be possible to apply even a fake sss on the leaves?
I just started playing Second Son and I have to say, it's one of the best looking games I've seen. Fantastic job all around and especially the vfx, those sweet sweet vfx... (I might be biased... )
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Never have seen anything like it anywhere else!
I love this work. Really good feeling here!
(I said that thing from the game tehehehe)
The team at Sucker Punch definitely know how make things look pretty.
@tadpole3159, here's the vortex in its earlier stages.
Hopefully no one minds if I re-awaken the thread to finally add onto this post with some of the asset work. Maybe RexM will follow suit? :poly124:
I think the most interesting challenge was using almost no custom textures (aside from the sword and mini-gun) For the majority of large assets, including vehicles I used a small set of tiling "core" textures that were used variably across the world; using color/spec shifting, vert blending, and careful uv arrangement.
DUUDE ARE YOU KIDDING ME!???!?!? No one wants to see more art from a great game.
http://imgur.com/a/hf7JG
This thread keeps on flying under the radar... :thumbdown: I don't know if my timing is super off or what.
Great work from your whole team! Looks amazing
-Tanner