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Normal Map green value gradient

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AdvisableRobin polycounter lvl 10
Hey there folks, so I am having a certain issue with my normal map that has to do with the green channel having small seams in it. I didn't notice it until I brought it into Marmoset and saw the reflections breaking.

I'm using Maya for my 3D program and I'm baking the exploded mesh in xNormal.


This is the section in the normal map, the green value decreased each seam in the direction of the red arrow.
FMPPvOg.png

I viewed only the green channel and used photoshop's burn tool to better visualize the seams.
CU1Z33A.png

This is what the normal map looks like in Marmoset
876Ud0b.png

Any thoughts or ideas on the cause?

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