Recently I'm getting some wierd artifacts when baking out normals in xnormal or even max. I don't know why that is.
I set the correct smoothing groups, split uvs where they r susposed to and set my cage perfectly. What can it be ? I'm lost
Here are some renders out of TB2 without gloss and spec disabled only the normal and (old ndo2 generated dif map).
I don't think I'm doing anything wrong, or am I ?