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Kismet Game Project (UDK)

grand marshal polycounter
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Obscura grand marshal polycounter
Hi again PC!

Like one or two month ago I started learning kismet and matinee in UDK. I red through many tutorials and documentations, and I made many tests to get everything properly working, and now I can show a few things. I hope you will like them :)

So. After a lot of testing and thinking, I decided to make a platformer/puzzle minigame inspired by the Legacy of Kain games (Soul Reaver/Blood Omen/Defiance). There was a labyrinth type level in Blood Omen2, where the gates (walls of the labyrinth) went up just when you went close, so you couldn't really see what will wait for you further. I pretty much recreated this. Also, I recreated the "underworld" feature from the Soul Reaver/Defiance game, and you can go to the "underworld" with holding down a button. When you release it, you get back to the "normal world" There are a few gates in the labyrinth which are opening only when you are in underworld. Also, there are a few moving platforms, that goes up/down, when you are switching between the world, and you can go on them with switching between underworld and normalworld.

Also, I implemented a "cheated" minimap, and I still didn't use any coding here.

The current level is just for testing the features, and to try out my ideas, but I think I will go from here.

Here is a video from the progress:
[ame="http://www.youtube.com/watch?v=bm7DIQHl5zE"]http://www.youtube.com/watch?v=bm7DIQHl5zE[/ame]

Let me know what you think :)
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