I have been out of 3D modeling for about a year and a half now, and even before I stopped I wasn't very good. But im going to do my best to pick it back up again, here is a character that I drew and then tried to model. I'm getting some weird shadows all over the head (maybe because I didn't light the scene, not sure) and all though I think the topology is okay, the face in general just looks un-natural.
I would love some feedback on how I could improve my work for the next head model.
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Sorry for going offtrack at the end.. Hope this helps.
Awesome advice! Thank you so much! I will definitely check him out.
The eyes are inset from the surface of this plane, and the nose protrudes, but the basic shapes don't puull back as far as your art style indicates. At rest, the corner of the mouth should line up roughly with the front of the eyes in profile -- My most broad and extreme grin doesn't bring the corner of my mouth all the way to the back outer corner, though it gets close. Your character here has a mouth that extends deeper into his profile than the back corner of his eyes. This means that the jawline looks like its comes to a point, not only at the bottom, but at the front as well, so his mouth can pull as far back as you make it go.
In addition to the above, his cheeks look very pronounced, probably as a result of the mouth pulling so far back. The reference art doesn't pronounce any of his facial features -- he looks young and undeveloped, with a soft yet masculine jawline... Hmm.
I wish I had the time to attempt a paintover to highlight the points I'm making here, but time is at a premium right now. I may try to do it later, though, if you think it would help you out.
[IMAGE]17513[/IMAGE]
This was my first guide to face modeling -- I'm not posting it because it's perfect, but it provides a strong point of starting reference for a detailed but low-poly face. Controlling your topology really all comes down to knowing exactly how many points you need and what lines they follow. For a year or two after I saw this map of facial zones, it was my Bible for faces -- I did eventually find more detailed solutions, but when I saw this set of zones and curves, it was the right level at the right time.
May it help you as it helped me -- just try to use the least number of polygons you can to follow the colors and see if it helps your topology and shape at all. Oh, one other thing, I messed u on the front view -- the top segments (except the green) should extend higher up on the head.