I've always finished sculpting the blockout in Zbrush, and then used zremesher to evenly quadrangulate my sculpt for proper subdividing and detailing. Zremesher has that effect though, where it kind of melts your sculpt and you lose some form, which I guess you can get back by storing a morph target of your dynamesh sculpt. Maybe there's a better way. What do the professionals think/use? Would converting my dynamesh blockout to an adaptive skin be better?
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But also it doesn't matter if it is a common thing, what would be your conclusion if a tech doesn't work in your case and you already know a workflow that does?
zReMesher is super powerful and can produce bad results if your not detailed with how you place curves on the mesh. You can certainly retopo by hand, but I think your losing a lot of time by doing that.
Lastly you can often salvage much if not all of the zReMesh'ed mesh in the final lowpoly topo for game stages.
But most importantly it only helps if you want to learn it and make it part of your workflow. If doing it by hand is faster for you, than go with that.
How do you get it to create proper circular loops for eyes or the mouth?
Every time i wanted to create something that is not just nice evenly spread sculpt topology zremesher failed for me.
For a sculpting mesh it is totally fine, for production ready topology not so much - but i could be wrong. My experience showed me, cleaning away the messy parts of a zremeshed mesh takes at least the same time as making a quick retopo yourself.
But maybe i am using it wrong.
zremesher guides are super powerful and with some time to learn to the ins and outs you can avoid spirals. I've output base meshes without spirals before, but it takes some tweaking, like all things.
I'm not saying you have to use it, or anyone else. I'm just stating, the option is there if your interested in taking the time to master it.
This example isn't perfect, but it's solid.
It probably won't get you anything useable for low-poly work, but it's very handy for high-poly stuff.
What swizz linked looks actually much better should test doing it this way - looks like something, that if it needs cleaning would be realy fast to fix.
Perhaps I have been on the right track with this part of the production pipeline...