Heya!
Been working on this for the past two days, the infamous grass texture!
It's mostly unique with some repeating elements to speed up the process, painting grass straws is really fricken boring.
I'm at a bit of a loss, in hindsight I wish I painted in stronger shadows and I'm reluctant to go filter crazy on it, it oftens ends up looking like plastic when I do.
I'd love some pointers as to how to improve the texture and where I went wrong.
Tiled 2x2 :
EDIT:
Without tiling:
Replies
That's way worse.
I'd advise to darken the shadows, either by correcting using levels or painting in some areas then add more glossiness on the leaves to bring them out more, contrast will balance itself out as long as you change some hue and add the gloss highlights, paint on another layer any changes further on you make, also it might be mine personal preference but keeping it not so crazily contrasted should let you play more with lighting in game engine without making an eye sore.
[ame]www.youtube.com/watch?v=5lV-8IGSyrk[/ame]
I think right now your texture is just painted with too small of a brush. Practice that. Honestly I'm never a giant fan of this type of grass texture (even the one I did) it's like someone put plexiglass on grass and took a picture. It just reads as really flat to me.
@Havoc89: I see where you're coming from, I did some comparisons when it comes to values with some other grass textures from WoW and similar games, and mine lacks constrast in comparison. Not by as much as I'd think though.
@Grindigo: I agree and I think I've done the proper adjustments. You get so used to looking at it though that it may still not be enough.
@Jeff Parrott: Grass is something so common and yet so hard, for me atleast. I've tried the Allods way of creating grass meshes and rendering them out, your way of photoshoping it up and lastly now trying to just roll up my sleeves and go full purist mode on it.
I think I ultimately got carried away and some minor perpective issues renders the whole thing flat. Maybe if I had more patience I would've spent more time on it before trying to copy some lumps of grass around etc.
Thanks for taking your time to reply and give me pointers!
I'm not quite out of the woods yet. Here's my attempt of salvaging the situation, I don't know. When adjusting values I always thinks it just looks like plastic :
Quick example of a different viewpoint made in Paint.NET: