Hi there Polycount!!!! Been a long while since I've posted anything, and even longer since I've posted any relevant work. However, I just moved to Seattle, and am working on 3D Assets again while attending FuturePoly (Awesome btw), So I figured I'd get a WIP post going for this Coke Machine I'm working on. That being said, if you look in my portfolio, you can see I created one once... Welp that was a good study and a few years ago and since I've lost any files associated with that project so I'm revisting and going to tackle it better this time, and get some in game renders. So without further to do, I present the WIP!
Slowly chugging away, anyone have an idea what a polycount I should shoot for is? Woke up late and gotta go to class so this is the little bit I've gotten in today. Thanks for the feed back guys, can't wait to get to the texturing myself Iamar ><
Still need to add hinges to the Coin receiver, and the drink door. I also need to model the coin return, the bottle opener and the lever on front of the coin receiver.
Sorry I haven't updated, I've been having a rough week and being so far from home is taking it's toll on me this week. I'll try to get something up soon, been having issues with normal maps, I apparently don't remember how to do them very well.
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Ideally, I'm going to model enough of the interior to house some coke bottles behind the glass of the door
I think I'm gunna call the model done, would like some C&C On it before I start the texturing, so what do you guys think?