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Original Concept (by Sam Brown):
Here's a basic block-out of a space station corridor inside of Unreal Engine 4. The original concept is by Sam Brown.
I am trying to get the block-out correct before moving on to high poly surface work. Any critiques regarding the block-out (proportions, scale, etc.) that anyone could give me would be greatly appreciated! The character is just a placeholder for scale reference and will be removed. I am really excited to see how far I can push this scene using PBR.
Replies
There's nothing wrong with doing the same concept as somebody else; as long as you can learn & grow from doing one, it's a valid choice.
I apologize for everything being white and difficult to make out. I'm going to make a few adjustments and throw in some temporary point lights. Hopefully that will make it easier to read the forms.
Cheers!
Keep it comin