Home 3D Art Showcase & Critiques

[UE4] - Space Station Corridor

polycounter lvl 11
Offline / Send Message
Tobbo polycounter lvl 11
Latest Update: 9Q5floZ.png

Original Concept (by Sam Brown): SamBrown-196-env21.jpg

Here's a basic block-out of a space station corridor inside of Unreal Engine 4. The original concept is by Sam Brown.

I am trying to get the block-out correct before moving on to high poly surface work. Any critiques regarding the block-out (proportions, scale, etc.) that anyone could give me would be greatly appreciated! The character is just a placeholder for scale reference and will be removed. I am really excited to see how far I can push this scene using PBR. :)

5mQuH5o.png

Replies

Sign In or Register to comment.