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[UE4] - Space Station Corridor

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Latest Update: 9Q5floZ.png

Original Concept (by Sam Brown): SamBrown-196-env21.jpg

Here's a basic block-out of a space station corridor inside of Unreal Engine 4. The original concept is by Sam Brown.

I am trying to get the block-out correct before moving on to high poly surface work. Any critiques regarding the block-out (proportions, scale, etc.) that anyone could give me would be greatly appreciated! The character is just a placeholder for scale reference and will be removed. I am really excited to see how far I can push this scene using PBR. :)

5mQuH5o.png

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