Hi everybody,
This is my first post on this forum that I've been stalking for many years.
My name is Jean-baptiste, I'm 21.
I'm currently a student and I'm looking for review on this gun I'm modelling.
I'm posting there thanks to someone working in the industry that ask me to do so.
It's a WIP so be rude !
![=) =)](https://polycount.com/plugins/emojiextender/emoji/twitter/smiley.png)
So here is the concept by Rock D :
![rockdavinci-flame-thrower-concept2_2048.jpg](http://payload151.cargocollective.com/1/2/95976/5321874/rockdavinci-flame-thrower-concept2_2048.jpg)
And here is where I'm now (ask me if you want some more flat renders) :
https://skfb.ly/zK6I![2vd38er.jpg](http://i62.tinypic.com/2vd38er.jpg)
Thank you !
Replies
What you have
This is just an indent down meanwhile the ones on your concept are:
Like this
However it should not go above the base surface it is set on for example
1 is the base surface the bolt and 2 is the downward indent which you would fill in with black
Thank you for your comment.
In fact I don't put screws yet but here is how I plan to insert them in my model. (just a placeholder to show you)
Also, I forgot to say that I plan to make a low poly version, texture and shaders for real time engine.
About the screws, do you think it will be ok for a normal bake ?
And yeah the wiki is really great
The new Quixel suite looks amazing, and really cheap. I think I'm gonna buy a student license in the next couple of days.
Thats what I did with the bolt I shown it was quick and easy
A little update !
So here is my current progress. Any advice, tips and criticism is greatly apreciate
Ambient Occlusion yaaay !
So I've been struggling with 3 parts :
Ths first one, the bevel thing/ the intersection between the two pieces :
I don't really know how to handle it, I try to make it like this.
Please help me finding a better way to do it ^^
The second :
I think it's a kind of double tube, like a tube that split in two pieces ? Cylinder, collision, I'm sick ...
And Finally those stripes, I don't really know if it's going to work in normal, does I have to make a plane on it on does I have to model every stripes like I did and just keep the normal for the round corner effect ?
Also, I'm sorry if I'm not super clear, I'm french and I'll try my best to be understood but sometimes I'm just confusing...Let me know if you don't understand anything !
Have a nice day
okay for the renders, I'll post more shaded renders soon. For the sharp edge issue, you mean I have to "relax" my edges so there are more rounded and visible on the upcoming bake ?
I'll try to make a post, if I don't succeed in modeling dem shape
Maybe the double turbosmooth trick will help (one turbosmooth with "smothing groups" active and then a second one without.
Neitherless if it's one material (e.g. a welded pipe) you have to model it as one object (afaik) to make it look right in HP.