Hi all, just wanted to share this, I welcome all critique.
Future plans for this will probably be to make a weapon of some sort, a loin cloth and some sort of armor.
Polycount is currently at 2630 tris, mainly because The plan is to animate it and 2630 is not a bad number for a character of this sort. the dark spots around the eyes are the spheres I threw in there to give it a bit more life, (Working on an eye texture/mesh currently)
Texture: 512x512
Wireframe
Cheers
[Edit] Anyone know what causes these strange color shifts in Mudbox? (The color around the edge of the brush strokes looks like its Hue shifting?)
Replies
it may also help to know what this guy is. is he a troll or a dwarf? A rock gollum or plain ol' human?
A bit more info, he is a dwarf, albeit a somewhat naked one currently. Lives underground so his skin is pale. After looking at your paintover i can finally see how the anatomy should go (One of the areas i struggle in currently, as you can possibly tell)
This is a better example of the coloring issue im getting
[Edit] Seems like Mirroring was causing the issues since the UVs are largely mirrored.