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Using a basemesh for multiple characters?

polycounter lvl 8
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Stirls polycounter lvl 8
So a game I'm working on requires a set of enemies, and I feel it would be fastest to just use a single basemesh which already has all of the musclulature set out. Is this common in larger studios? What is PC's opinion on this?

I'm working remotely with a small indie dev right now (pretty happy about that!), so whether or not something like this flies with bigger workplaces is on my mind. Apologies if it's a silly question.

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