Home Technical Talk

convert vertex normal to...something ?

greentooth
Offline / Send Message
Noors greentooth
Ola,
I'd like to project custom vertex normals from one mesh to another.
I tried Normal Thief, which is ok, but i'd need something more precise and i had an idea about using the projection modifier.
But projection doesn't work on vertex normal, AFAIK.

So I'd like to convert vertex normal data to something like vertex color or a map, anything that i could project to the target mesh, then convert back to vertex normal.

I struggle to do that. I know it's very specific, but would you know of a way of achieving someting like that ?
Thanks !

edit : ok, i think i can simply make a script that parses all faces vertices, stores their normal point 3 in a map channel, and projects that channel to the target mesh. Not sure how that will behave in the end ^^'
Sign In or Register to comment.