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Future Revolver

polycounter lvl 7
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Jtd18801 polycounter lvl 7
Hey guys here's a revolver I've been working on. I'm trying to get this into my schools Spring Show so any criticism is welcome. I used pixelquarry's pistol as a concept for this, Check it out here.

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Replies

  • Sammy101
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    Sammy101 polycounter lvl 6
    I don't usually post but I just wanted to say you should at least tell us your inspiration on what you're making...It would be nice at least.

    http://pixelquarry.deviantart.com/art/SciFi-Snubnose-Revolver-Shot4-269168460

    Other than that good work on the model and bake.
  • silvershrimp
    Looks cool, you should reconsider the changes that you've made from the original concept. The glaring issues I can see are the bottom of the grip is too thin and awkward (just under the final finger indent) the bottom of the trigger guard is too sharp and right angled (should be bevelled) and the hammer is too small. The sight i'm on the fence about, it doesn't detract too much to lose it. As far as I'm concerned if you are using a concept you should be trying to reproduce it otherwise (Not that i'm saying this as your work is skilful) it looks like you were unable to do the difficult parts. Might as well design your own pistol if you aren't going to stick with it - although that's loads more work.

    You should improve that spec and spec power, it's too flat and needs some more detail from the diffuse and some general wear if you want it to be as nice as the banner art on polycount.

    On your presentation sheet change the font, it's illegible and don't bother showing a spec and spec power that are weak, it detracts from the quality of the rest of your work. The normal map chunk is centred on a weak ish piece of baking as well, so showing the whole thing might be a better move.

    Anyway keep up the good work, it's looking nice.
  • lotet
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    lotet hero character
    How do you hold it? if you have the index finger on the trigger, where does your pinkie go?
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