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Max -> Maya w/ Smoothing groups & Quads

polycounter lvl 19
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ScoobyDoofus polycounter lvl 19
Hiya, so I'm trying to get models from Max to Maya for rigging/skinning.
I've tried using obj and .fbx, but both have issues.
OBJ loses smoothing groups, fbx triangulates.

Anybody have any good solutions?

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