Hi guys! I would really appreciate if someone could point me to some good references, workflow tutorials and such for modeling a teenage female model like Ellie from Last of us.
I'm not that experienced in sculpting a human body but im willing to learn for this one.
My software of choice is blender and Zbrush.
The character is set in the ww2 time. She is a concentration camp survivor.
My current references are:
and
For the clothes.
Any help would be much appreciated, and i will post the progression of the character.
Replies
I think you should start in blender if you know the package well get a solid base and then move to Zbrush.
Once your more experienced and have more understanding of anatomy then you could move the whole character creation process to Zbrush as it would be much faster and more natural. If you go Zbrush straight away without that knowledge because Zbrush has sooooo many awesome features and naturally is a more fun workflow your attention may sway away from the basics and foundations which is key when creating a realistic character.
So start in blender to really start to understand the human form.
Get some solid character reference photos and go from the do not use a game character as reference and go from there mate.
Looking forward to seeing where you take your proj man.
Yes im definetly making a basemesh first or adjusting an exsisting base mesh to "teeny" proportions.
At this time i'm just searching for good references of the teen girl body or a spread sheet.
Thank you for the advice and stay tuned
I usually make a base mesh of a body and throw down some basic clothing... put it in Photoshop and overpaint it as a concept... and then go from there.
I made a similar thread like yours ( http://www.polycount.com/forum/showthread.php?t=130871 ). I posted the basemesh I was looking clothes references for, but nobody really replied. Well someone posted some pictures of some indian assassins or whatever... witch was weird cause my model had a steampunk/neovictorian theme.
Here is what I use for references http://www.fineart.sk/ . You just have to find the likeness you need.
Anyway I think its a great idea, and I would love to see it!
And i tried something with the base mesh on the wiki, just imported it and adjusted the proportions so it looks like the image, tell me what you think:
@ISmokeRodeo: thanks for the tips and the link, but i didnt quite find what i was looking for, or maybe i didnt try hard enough xD But still, much appreciated
So tell me guys what you think!
Here she is...
As for the body... if you want to go for a stylized anatomy, go for frail shoulders, thinner waist, small mouth and a bit smaller ears than the one you have on your mesh. Realism is pretty much best done straight from reference. Also consider making her shorter, pale and sickly.
That's from my point of view, I am sure you already have your own ideas. Hope I see some progress soon!
You should also do some research into images from the holocaust; for some of the survivors, age and even gender were difficult to tell.
How can i make the face look younger?
- Copy IMG URL, not page's URL.
- Change matcat to something easier to see. Gray is good.
Rounder face might help. Lower her cranium. Also that pointy-ish chin. Smaller nose maybe. Short nose. Smooth the crap out of everything after you get the landmarks down O o' Not an expert though :P
So here is the update:
let me know what you think!
Work from planar definition to rounder shapes so you can make the facial structures more believable.