Visual target update: 31/03/14
This scene is to improve my organic modelling workflow. Im still working on blocking out the composition but I thought I'd share some shots.
A quick pass on the vista was done in World Machine.
As for the rocks, I did several iterations on them but Im still not very happy with the current form, so none of the assets are really complete.
This scene was also a good opportunity to experiment with shaders. The rocks and the the dry pond are using sedimentation gradient based on world position.
Any feedback much appreciated.