Hi guys, I'm starting a new project to get my portfolio up to snuff so I'm going to try and model this bad larry right here:
I love the aesthetic that Wildstar has and I tried to mimic that in my own character design. I want to stay within a tri budget of 12,000 and use a 1024 texture space for the character and a 512 for his weapon. I feel like the design will change once I start sculpting, but I want to know what others think before I jump into them 3D apps.
I'm hoping to get some feedback and really push myself to make this a solid portfolio piece!
Replies
Green and orange might work but I'd say go for more of a color you have on the face, so maybe a combination of green and red. Alternatively you could try a blue on the skin to go with the yellowy orange you have as that would also work. Looking forward to more
EDIT: That was weird, I refreshed and he went from green to purple
Although the red and purple in the 2nd scheme might be a bit overpowering. The original purple scheme you uploaded looks pretty nice!