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Non distort polar co ordinates shader

uk_resistant
polycounter lvl 17
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uk_resistant polycounter lvl 17
Sometime ago I came across a blog post or article about a shader which performed a polar ordinates UV distort within a shader rather then on the source texture, which limited the texel density issues when making a sky dome.


I cant seem to find it now and was wondering if anyone knew what I was talking about or might have an idea of how to do it?

I am looking to recreate the shader in Shader forge in Unity.


Thanks in advance!

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