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UDK - Architectural Visualisation: need feedback, pls

Hi yas!

I've been creating this architectural visualisation during the past two weeks. Now it is coming to an end, and I need to add some finishing touches. I'd like to ask for your feedback on the look of the materials and the rendering, as well as hear about your aesthetic judgement of the scene. I'm posting screenshots today (straight out of UDK editor). I will post the entire project for download, once it is done.

Here are some images from the WIP:

ext_close_zpsa4281556.jpg
http://media.moddb.com/images/members/1/104/103864/ext_close.JPG
http://media.moddb.com/images/members/1/104/103864/ext_fr.JPG
http://media.moddb.com/images/members/1/104/103864/ext_back.JPG
http://media.moddb.com/images/members/1/104/103864/int_living.JPG
http://media.moddb.com/images/members/1/104/103864/int_kitchen.JPG


To do:

- fix materials (currently every material is very basic shader setup)
- finish environment + post-process
- remove player model + weapon model
- remove spawn sounds/replace sounds
- create a better background? parallax style?

Questions:

- Render Post Process: does it override the LUT color grading? -> these screenshots are without my LUT/color correction in place, because the Render Post Process overwrites it. I'm gonna look into why this happens later, but if you know already, please don't be shy ^^

-> I do my color grading through Lookup Tables, while the post process adds things like a vignette or ground fog. However, the LUT grading seems to get lost whenever I activate the post process chain. How to use them both?

- Glas Material - I made one. It is inexpensive, but uses a Cubemap from UDK. Should I use a cubemap actor and make one for my scene instead (does it show badly)?

- better material definition: what setting(s) gives you the best texture quality in UDK?

back_dark_zps5005a6ef.jpg
-> Fill in lights on the backside? 2 directional lights, vs, 1 dom. directional + 1 directional?

I'm glad about any feeback you can post! I'm also thankful for links and pointers to other people's work with a similar scope. A whole house is already a pretty big scene, and I'd be interested in seeing how someone else breaks down an entire city into working blocks, for example. I'm also interested in everything about lighting.

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