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Apotheosis - Handpainted Art Nouveau Temple

polycounter lvl 4
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AnnaHollinrake polycounter lvl 4
Hi all!

I've been working for a little while now on a hand painted art nouveau temple that features paintings hanging on the walls and a big statue (or two). I've taken a lot of reference from Alphonse Mucha and I'm hoping to create his style of paintings in both 3D and 2D. Fingers crossed it all goes to plan! Crits and feedback are more than welcome!

Also my blog can be found here - http://anna-hollinrake.blogspot.co.uk/

Initial concepts -

Central temple area

2013_12_27_assetconcepts.jpg

2014_01_03_01.jpg

2014_01_13.jpg

2014_01_09_statue.jpg

Icy temple entrance

2013_12_07.jpg


3D production work so far

13.jpg

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26_by_annahollinrake-d74exyw.jpg

Paintings - first of four illustrations

2014_01_23.jpg

Replies

  • riklopes
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    riklopes polycounter lvl 13
    sweeeeeeeet stuff! keep posting updates, cant wait to see more progress!
  • Shiv
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    Shiv polycounter lvl 15
    that 3rd pic looks really nice, looking forward to it. That statue is going to be a lot of work :D
  • AnnaHollinrake
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    AnnaHollinrake polycounter lvl 4
    Hey guys! Thanks for the kind comments.

    I've been mostly trying to get the temple area right recently. I grabbed a bunch of UDK rocks to block out the scale, as well as get the approach to the final area right. I've been trying to get the scale and atmosphere right. It's all still very messy though.

    32_by_annahollinrake-d756i89.jpg

    33_by_annahollinrake-d756i85.jpg

    36_by_annahollinrake-d756i81.jpg
  • AnnaHollinrake
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    AnnaHollinrake polycounter lvl 4
    A few bits and pieces that I've been working on over the past couple of days -

    wood_by_annahollinrake-d75bdyq.jpg

    2014_02_05_by_annahollinrake-d757b2a.jpg

    walltile_by_annahollinrake-d75be15.jpg

    37_by_annahollinrake-d75be4n.jpg

    Comments and crits more than welcome! Not really liking the bottom two images all that much - everything's too sterile in the first and too flowery in the second.
  • glottis8
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    glottis8 polycounter lvl 9
    I gotta say that some of the details that you have on those pillars don't read as chipped or damaged columns. But more bruised look. This kind of detail usually happens for a reason, some of those just seemed randomly placed. Specially towards the top.
  • Gannon
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    Gannon interpolator
    You've got some cool ideas and I really like the first couple of illustrations of architecture you have.

    Could you show us some wires for some of the models? I'm thinking it's a little wonky based on a few things I'm noticing with the pillars. The wood textures are really cool, finish them up and drop them on what ever they're supposed to go on :D That (I think) tiling ground texture is REALLY washed out. D:

    I recommend just hammering out one solid piece at a time until you get comfortable with the process and achieve the final look you want. Once you get that, you can start doing passes on everything to help evolve the scene.
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