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Ubisoft Annecy, looking for some people!

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trebor777 polycounter lvl 10
Hi all, we're looking into hiring several people here in our studio in Annecy in the character team.

For those who wondes where is Annecy, it's in the French Alps, and you can go ski/snowboard about 30-40min away ;) and you can go swimming in the massive lake in summer (or winter if you like too, but that seems a bit crazy ;))
http://en.wikipedia.org/wiki/Annecy
And the town is so pretty, that it's used as reference in Pokemon:
BXASIGPCYAAvQ9o.jpg

It also holds the International Festival of Animation every June for a week (54 years now)

Here are the current openings we have for you:

- Character Technical Director. (More about modelling)
- Character Animation Technical Director. (More about Animation (dah :D))


Don't worry if you're not a french speaker :), we can speak english, and the company offers French lessons as well for non speakers.


Character Technical Director
Strong of your experience in the video game, cinema or virtual reality industries, you wish to face new challenges in joining our team to contribute to the next Ubisoft's blockbusters (Assassin’s Creed, WatchDogs, Rainbow 6, Rayman)

With the release of the next-gen console, the industry is in complete mutation and now requires more and more profiles that fits usually for the cinema.

Job Summary: 

Right under the responsibility of the Studio Character Director, you'll be charged to research, prepare and adapt the tools that'll be used in production on the modelling and animation side (less on that matter).

Responsibilities:
- In collaboration with our main studio partners (Montreal, Toronto, Shanghai, Quebec...), you'll define the frameworks and improvements needed to the current pipeline. It can occur that you'll be required to visit some of these studios in order to discuss with your peers.

- Develop or find the best tools (i.e: 3DSMax/Maya, MotionBuilder, etc...) and possible methods in order to improve and ease the work of modellers/animators.

- Develop the Rigging/Modelling/Facial Capture Tools.

- Create, organize and lead workshops so the whole modelling team can be able to use the tools and methods efficiently.

- Produce documents on tools, methods and workshops, engine processes and constraints for later use/reference.

- Coordinate and act as an interlocutor between the progamming team and the modelling team.

- Communicate regularly on the technical constraints and the reasons behind them to the modelling team.

- To be who to contact for technical issues linked to characters.

- Handle all other related tasks.


This Project, which its quality will be very high, is developped for a next gen console. If technical and artistic innovation do not scare you, they'll be present and necessary to reach the level of quality wished.

Profile:

A minimum of 7 years of experience as a technical Director for modelling/Animation (ideally in video games)

- Excellent knowledge of modelling/texturing technics for realtime (shaders, normals, displacement, morph...)

- Excellent knowledge of 3DSmax/Maya.

- Excellent knowledge of Python, MEL, Maxscript, C#, ORSDK.

- Knowledge in Character Modelling/Rigging

- Ability to work in a team and to face challenges.

- French wished.

Please provide us a CV, a cover letter and a portfolio showing your artistic sense and technical skills.

Character Animation Technical Director
Strong of your experience in the video game, cinema or virtual reality industries, you wish to face new challenges in joining our team to contribute to the next Ubisoft's blockbusters (Assassin’s Creed, WatchDogs, Rainbow 6, Rayman)

With the release of the next-gen console, the industry is in complete mutation and now requires more and more profiles that fits usually for the cinema.

Job Summary: 

Right under the responsibility of the Studio Character Director, you'll be charged to research, prepare and adapt the tools that'll be used in production on the animation and modelling side (less on that matter).

Responsibilities:
- In collaboration with our main studio partners (Montreal, Toronto, Shanghai, Quebec...), you'll define the frameworks and improvements needed to the current pipeline. It can occur that you'll be required to visit some of these studios in order to discuss with your peers.

- Develop or find the best tools (i.e: 3DSMax/Maya, MotionBuilder, etc...) and possible methods in order to improve and ease the work of animators.

- Develop the Rigging/Modelling/Facial Capture Tools.

- Create, organize and lead workshops so the whole animation team can be able to use the tools and methods efficiently.

- Produce documents on tools, methods and workshops, engine processes and constraints for later use/reference.

- Coordinate and act as an interlocutor between the progamming team and the animation team.

- Communicate regularly on the technical constraints and the reasons behind them to the animation team.

- To be who to contact for technical issues linked to animations.

- Handle all other related tasks.


This Project, which its quality will be very high, is developped for a next gen console. If technical and artistic innovation do not scare you, they'll be present and necessary to reach the level of quality wished.

Profile:

A minimum of 7 years of experience as a technical Director for Animation (ideally in video games)

- Excellent knowledge of real time Animation systems in Video Games.

- Excellent knowledge of MotionBuilder and of Facial & Body Motion Capture.

- Excellent knowledge of Python, Maxscript, C#, ORSDK.

- Knowledge in 3DSmax/Maya.

- Knowledge in Character Modelling/Rigging

- Ability to work in a team and to face challenges.

- French wished.

Please provide us a CV, a cover letter and a portfolio showing your artistic sense and technical skills.



You can apply here: Link (set Location to France Annecy, it's in french, but you can apply in english)

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