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Noisy textures everywhere!

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JoshWilkinson polycounter lvl 9
It seems that lately, games are using very noisy textures to supplement actual detail. I don't know if this is created by multiplying a noisy occlusion map over everything and tiling it however many times as necessary but I noticed a lot of noise in Last of Us (a game I really enjoyed) and I just finished Assassin's Creed Black Flag (a game I medium enjoyed). Both games seem to "suffer" from this effect and as I try to reverse engineer it, I'm also trying to figure out how to combat it... but I'm hardly a tech artist.

Is it possible to remove the noise as the camera gets further away? Something like an LOD without the noisy occlusion? Just something to add a little more atmospheric perspective so the noise doesn't carry out infinitely. Or perhaps just give the map smooth and noisy areas for a little more inconsistency? But I'm sure that's been tried before.

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