UPDATE!!!!1:
Real-time Hair Finished
C&C Mandatory! ;D
Original Post:
I am self learning and trying to sculpt a realistic scandinavian male face and this is my first face... Please critique... I am at a place I have seen it for too long and I know there is something wrong but I cant tell..
I am aiming for Last of Us like quality so please be harsh.
I know the pores are unfinished but the overall forms are really getting to me..
EDIT:
Some really big images were removed I have moved quite far anyway..
Replies
Is this guy a brute from 1000 years ago or is he alive right now?
"Mel Colm-Cille Gerard Gibson AO (born January 3, 1956) is an American actor, film director, producer and screenwriter. He was born in Peekskill, New York, moved with his parents to Sydney, Australia"
"His paternal grandmother was opera contralto Eva Mylott (1875–1920), who was born in Australia, to Irish parents,[6] while his paternal grandfather had English, Irish, Scottish, and Welsh ancestry."
Mel Gibson has English, Irish, Scottish and Welsh blood. None of those are Nordic.
Thanks Gir, Mithdia and Olsson, I am changing my references . The previous one was more of a moldboard of how I wanted the character to look like None the less this is a break up of what I wanted from them
Takes too long to load so removed it.
This guy is supposed to be a rough half brute half playful rogue sort of person in his early 30s and yes thousand years ago
I like the young Thor (above) but I cant understand what his deciding features are
I still cant wrap my head around the lips and cheeks...
Which of these is natural european pale skin colour?
Also if you want more real life Nordic muscled reference google any of following:
Svend Karlsen, Torbjörn Samuelsson, Magnus Samuelsson, Espen Aune, Lars Rørbakken, Arild Haugen, Richard Skog
All from Norway and Sweden. All ridiculously strong humans.
Thank you for noticing! I went through a lot of refs that had pink abs. Maybe they were exercising it a lot or it generally darker. I felt it was a good idea then I have made that duller since.
Thank you for the reply! I did ref them for the hair and beards. They look glorious!
Thank you! I have checked him. He's now on my scandinavian badasses folder!
Does this look good to you? I tried to keep the ugly loops away from the shoulder but don't know if it is good topology. Do you think it will be a problem rigging and skinning?
EDIT: Heck I'll add the shoulder blades too!
What do you think about the hip which one looks better?
More specifically I made a retopo of the torso which is giving me a lot of trouble. I retopo-ed it my way then I saw CG Cookie's topology tutorial and tried to retopology it their way. I made some changes to the poly-density and the shoulder blade area. He'll be animated and I think it's important he has loops there... I am now really really confused as to which to actually follow... I wanted to post baked character but I am going to post this anyway as a retopology update.
I gave him a name Vali. He is a Viking. Funnily Vali means strong and powerful in both norse and in many indian dialects so it seems apt. His age is set at 20 -35. Not old enough for too many wrinkles and not young enough for an absence of them either. I tried to be as close to an authentic viking while still giving him a barbaric look. He's from the ~10th Century.. Though I am sure some items might have styles from other centuries. This is not apparent in this current update but I will be able to show more with the bakes...
^This is Vali. I drew his beard in for a more final look.
^This is the highpoly sculpt. Started in August last year learning to make base mesh. Took me a few months to learn anatomy and stuff. Finished him around April end.
^This is the Topo I did. I haven't done any deformable topology before so a lot of this is guess work and looking at others.
^This is the Topo I did looking at CGCookie's Torso Topology. I made some changes to the poly-density and the shoulder blade area. The neck area will be attached to the head later that's why there is a mess there.
^This is CGCookie's torso Topology.
What I want to know is:
1. Considering my highpoly do I need to have shoulder blade loops?
2. Which one of these actually looks good to you? I haven't animated anything with deformations before (at least not with any particular stress on it all) and I don't want that after all this when animating I should have any problems..
3. What do you think about Vali? From design to proportion wise is there anything wrong with him or you wish could be done better... I would love to hear your opinions, crits and comments.
Edit: Oops uploaded the same image twice! '
Fibermesh WIP
I thought I would make hair from planes but I think I will bake the fibermesh. I had to do the hair all over again because the last looked crap.
Working on game hair
C&C Mandatory! ;D