I think it looks like a really solid start but you'll need to start thinking about what details will be baked down and which will be made with actual geometry. You've got a lot of details that are perpendicular to the surface underneath which means it won't look as good baked down.
You also need to add more bevels on the turret, but I'm assuming you were planning that already planning to do that.
A very good model but as said above I would try to mess with the lighting, the default skies are very good and are a great place to start in toolbag 2!
It seems to be mostly OK but the turret looks really tiny, compared to the chassis. See what I mean :
The blueprint shows one of the earlier cast turrets, but either way, it needs to be much larger (not taller, though).
A few other notes:
- The snorkel (the cylindrical thingy at the rear of the turret) looks a tad flimsy - it usually looks sturdier than that.
- The barrel is currently just a cylinder, no details whatsoever. I guess it's because it's still a work in progress - pointing it out, just in case it isn't...
- The bottom rear of the chassis is not detailed at all and the transition is too angular - it could use some chamfering. Example : http://upload.wikimedia.org/wikipedia/commons/0/05/T-72_2005_2.jpg
- The depressions on the road wheels should be a bit softer and the center part shouldn't be so salient. http://dishmodels.ru/picture/wlk/01/01788/w01788_7233691.jpg
- I'd also suggest you revise the drive sprocket and front support wheel (the former doesn't look like the one found on these tanks, the latter is too big).
- Maybe shorten the mudguards slightly.
Yes, I know you have modeled the newer turret - it's actually what I said. But, old or new, it still needs to be larger. The welded turret is as large as the older, cast type turret.
This blueprint shows better what I meant. It's a variation of the one you've modeled, but it's still the same turret:
Looks great to me. I don't know much about the T90 so I can't comment on accuracy, but I will say that a lot of your edges look way sharp. Even on the high poly and from a relatively close distance, many of your details are hard to distinguish because they don't have enough of a bevel to catch the light properly. Unfortunately, it'll only get worse in the normal map where you'll have limited pixels to catch the details. I'd recommend softening up many of the edges so that you can clearly see the light catching on them without aliasing from quite a distance.
Looks great to me. I don't know much about the T90 so I can't comment on accuracy, but I will say that a lot of your edges look way sharp. Even on the high poly and from a relatively close distance, many of your details are hard to distinguish because they don't have enough of a bevel to catch the light properly. Unfortunately, it'll only get worse in the normal map where you'll have limited pixels to catch the details. I'd recommend softening up many of the edges so that you can clearly see the light catching on them without aliasing from quite a distance.
I would definitely work on your presentation because this model is solid! Are you still using marmoset toolbag 2? Some quick work with the skies given in marmoset toolbag would make this look a lot better than it currently looks! Maybe mess with the material gloss diffuse colour, also make sure you have sampling, shadows and ao turned on for nicer renders!
Also embedding links so people don't have to click anything would also help (like you did for your high poly) good luck dude! Keep it up!
just from looking at it, i feel your missing some paneling in the front
there seems to be a square where the view port of the driver should be....based on the image...( i could only get one to load at work ) and also i feel you should add some charactor to it like the front guards of the treads are all nice and neat....in all the images i looked at i did not see one that was that shape, they were all deformed and warped
But those are my initial thoughts....i would love to see more to make a more educated crit
I think its a good start,(deff subed!!!) there are some things you are missing
Yellow: what you have modeled is correct for a brand new tank, but give it some charactor as you can see the shapes dont match up, make it mangeled and look like it has seen some action.
Green: again my opinion, give it some charactor the panels on the side of the tank in the photo are not perfect and again in my opinion i think they look better than what you have
Red: in this image and in the reference you have provided the shape pointed out there is not correct it elongated a bit more also the turret in your model seems to be symetrical, when it is not the shapes are close but not exact.
Pink: so i called this area out bc i feel its needs alot of attention, if youll note the numbering i have youll see that in the photo there are clearly 3 levels, but in your model the 3rd is not as distink as in the phot, you are also missing the armor seam wich i have drawn in on the first level in yellow, it also needs to be on the 2nd level as well.
Orange: i feel the slope is wrong on your turret and it also feels you are missing the corner armor plate that is unique to that side of the turret
Replies
You also need to add more bevels on the turret, but I'm assuming you were planning that already planning to do that.
thanks man, i made the lol poly version and after i render this marmoset 2
The blueprint shows one of the earlier cast turrets, but either way, it needs to be much larger (not taller, though).
A few other notes:
- The snorkel (the cylindrical thingy at the rear of the turret) looks a tad flimsy - it usually looks sturdier than that.
- The barrel is currently just a cylinder, no details whatsoever. I guess it's because it's still a work in progress - pointing it out, just in case it isn't...
- The bottom rear of the chassis is not detailed at all and the transition is too angular - it could use some chamfering. Example : http://upload.wikimedia.org/wikipedia/commons/0/05/T-72_2005_2.jpg
- The depressions on the road wheels should be a bit softer and the center part shouldn't be so salient. http://dishmodels.ru/picture/wlk/01/01788/w01788_7233691.jpg
- I'd also suggest you revise the drive sprocket and front support wheel (the former doesn't look like the one found on these tanks, the latter is too big).
- Maybe shorten the mudguards slightly.
Finally, some useful reference:
http://btvt.narod.ru/4/t-90_v_strou.htm
http://btvt.narod.ru/4/t-90_v_strou.files/T-90_all.jpg
http://militaryrussia.ru/blog/topic-294.html
http://warfare.be/db/linkid/1778/catid/244/
http://www.moddb.com/groups/tanks/images/t-90c-armor-layout1
http://armour.ws/russian-t-90-tank/
http://www.maquetland.com/v2/images_articles/82825648(1).jpg
http://www.maquetland.com/article-phototheque/2847-t-90-s-maquette-eurosatory-2008
Anyway, it's already a nice model, all it needs now is just a few details to fix and an improved presentation, other than that, good work.
This blueprint shows better what I meant. It's a variation of the one you've modeled, but it's still the same turret:
Looks great to me. I don't know much about the T90 so I can't comment on accuracy, but I will say that a lot of your edges look way sharp. Even on the high poly and from a relatively close distance, many of your details are hard to distinguish because they don't have enough of a bevel to catch the light properly. Unfortunately, it'll only get worse in the normal map where you'll have limited pixels to catch the details. I'd recommend softening up many of the edges so that you can clearly see the light catching on them without aliasing from quite a distance.
so looks better?
hahahah man this is LOL POLY with normal map
yea some scuff damage dust, etc. etc
Also embedding links so people don't have to click anything would also help (like you did for your high poly) good luck dude! Keep it up!
just from looking at it, i feel your missing some paneling in the front
there seems to be a square where the view port of the driver should be....based on the image...( i could only get one to load at work ) and also i feel you should add some charactor to it like the front guards of the treads are all nice and neat....in all the images i looked at i did not see one that was that shape, they were all deformed and warped
But those are my initial thoughts....i would love to see more to make a more educated crit
Image i was looking at:
http://www.google.com/imgres?espv=210&es_sm=122&biw=1280&bih=933&tbs=isz%3Al&tbm=isch&tbnid=6mvnCnUBVOstiM%3A&imgrefurl=http%3A%2F%2F1ms.net%2Frussian-t-90-tank-207763.html&docid=krNkUO7zzQPUEM&imgurl=http%3A%2F%2Fkhongthe.com%2Fwallpapers%2Fabstract%2Frussian-t-90-tank-207763.jpg&w=1920&h=1080&ei=MycFU_rgE8aIyAGyrIDQCA&zoom=1&ved=0CIwBEIQcMAw&iact=rc&dur=1005&page=1&start=0&ndsp=18
Yellow: what you have modeled is correct for a brand new tank, but give it some charactor as you can see the shapes dont match up, make it mangeled and look like it has seen some action.
Green: again my opinion, give it some charactor the panels on the side of the tank in the photo are not perfect and again in my opinion i think they look better than what you have
Red: in this image and in the reference you have provided the shape pointed out there is not correct it elongated a bit more also the turret in your model seems to be symetrical, when it is not the shapes are close but not exact.
Pink: so i called this area out bc i feel its needs alot of attention, if youll note the numbering i have youll see that in the photo there are clearly 3 levels, but in your model the 3rd is not as distink as in the phot, you are also missing the armor seam wich i have drawn in on the first level in yellow, it also needs to be on the 2nd level as well.
Orange: i feel the slope is wrong on your turret and it also feels you are missing the corner armor plate that is unique to that side of the turret
I hope this helps i look forward to seeing more