Hey Polycount, this is my first post of my work up here. I'm pretty new to character modelling so any tips and feedback would be brilliant. I'm currently trying to wrap my head around all that Zbrush 4r6 has to offer.
This is a character that I'm modelling for a personal project at university. She's based off of a character that I roleplay.
The detailing on the horns is nice but you're lacking form and direction for the face. The large eyes and wide bridge of the nose it looks to me you want to go more toward a creature and less human face. Something like this
If that is the case, work on the form of the skull a little more. Also, the face looks pretty flat, simple fix just move the forms back a little.
Replies
If that is the case, work on the form of the skull a little more. Also, the face looks pretty flat, simple fix just move the forms back a little.
Here is a top view to give you an idea
Hope that helps, keep at it :thumbup:
Here's an update!
New Update!