So! Finally able to work on some side stuff again and I've decided take on this concept of a second version Quake 4 Hover Tank (courtesy of Paul Richards -
http://www.autodestruct.com) . Hitting up the high poly first, then low poly, and finally game engine renders. I'm having to create the back-end completely on the fly, as I couldn't find reference for it, so I made up something that I think could fit the bill. Still contemplating if I'll be doing any Z-brush work or just keep it in Max, but I'd like to take the level of detail up a notch.
Hoping to knock out a bunch more over the Thanksgiving break!
Feedback always welcome