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Quake 4 Hover Tank

polycounter lvl 8
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instg8r polycounter lvl 8
So! Finally able to work on some side stuff again and I've decided take on this concept of a second version Quake 4 Hover Tank (courtesy of Paul Richards - http://www.autodestruct.com) . Hitting up the high poly first, then low poly, and finally game engine renders. I'm having to create the back-end completely on the fly, as I couldn't find reference for it, so I made up something that I think could fit the bill. Still contemplating if I'll be doing any Z-brush work or just keep it in Max, but I'd like to take the level of detail up a notch.

Hoping to knock out a bunch more over the Thanksgiving break!

Feedback always welcome :)

concept_q4_hover_tank.jpg
ksabin_10012013_c.jpg
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ksabin_10012013_e.jpg
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