Hey guys, I have a very dense model with per-vertex colour. I need to import this into zbrush, but for the life of me I cannot find a program that will convert from either PLY colour per vertex or Meshlab OBJ colour per vertex to the zbrush OBJ cpv format.
Does anyone know of such a thing? For the record, (because people will bring this up no matter what) baking out textures is not an option. I am looking for a way to keep the vertex colour of an object and bring it into zbrush. A bit odd, but this isn't a game art scenario.