Here's the concept art for a plant im working on:
Here's what i got:
http://p3d.in/nmY8M
still need to make the spec/gloss map. This is part of a plant set, hence the uv space.
Any CnC to help make this look better would be appreciated. Note: this is for a fantasy RTS game so it's gonna be fairly small and seen from a topdown-ish view
Replies
Here's my progress:
(in 3D): http://p3d.in/I5hnU/shadeless
First one is where are the alpha maps dude! this will benefit so much by having them. Secondly, you should add a bit more A-Symmetry to the flower in your second post, Push some of those verts down and scale a few faces just slightly. Remember that nothing is perfectly symmetrical in nature.
Other than those few issues, Your textures look pretty damn good and I love the use of colors.
Keep it up!
sorry! i also have alphas, spec/gloss attached to the first piece.
its coming off a lil bright so im gonna have to go back and tweak the spec/gloss later.
as for the newer plant here's an update:
http://p3d.in/I5hnU/shadeless
(again, space is left for other pieces)
This is just diffuse only still. I tried to add contrast to the red "flesh" on the plant to give the illusion that its not on the same level as the rest of the body (ie. its protruding out).
also dumb question but i wanna know: if i have a lot of uv islands that are gonna have an alpha applied to them, should i overlap the uv's in the areas where there's no texture, in order to maximize space? because even though each piece of geometry has been consolidated to the best of my ability, theres still blank space from the alphas. heres what i mean:
here's what i got so far:
composite map (diffuse):
composite (spec):
composite (gloss):
composite (mask):
composite (norm):
composite (emissive):
composited some snapshots from p3d to make this preview (i'll post the in-game shots soon):
vase flower
http://p3d.in/I5hnU
funky flower
http://p3d.in/nmY8M
foliage flower
http://p3d.in/cZ9Xn
mushroom
http://p3d.in/Nfjhb
I assume you're making these for a larger jungle/forest type environment? It would be cool to see like a whole garden of these, haha. Looking forward to seeing the finished product!