Scene that contains some low-poly models that I have made for various game projects. I also wanted to learn how to use Marmoset toolbag. Very usefull package for fast realtime rendering.
Modeled in 3ds max, detail sculpted in zbrush, texturing in photoshop, baking in xnormal and rendering in marmoset toolbag. Scene is not so complex that it looks. Only 11k tris used overall.