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3dsmax - Custome RenderToTexture

fire67
polycounter lvl 8
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fire67 polycounter lvl 8
Hi,

I am not very comfortable with renderToTexture with 3dsmax even if I can render Normal maps, AO maps, Diffuse maps, etc... (not very difficult...)
But I need to render a very special type of map.
It's closed to a Normal map combined with an AO map.

Here is an example with a picture.
32zd.jpg

I want to render the occlusion of each axis.
Each axis can be rendered in one color channel R(x) G(y) B(z). And goes from full color or black. And not affected by positive or negative of axis.

It's a bit hard to explain.

How can I do that ?
Thanks a lot !

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