First attempt at ZBrush. First attempt at hand sculpting wood. etc
I wanted to make the wood look really aged and to have some kind of a purpose prior to becoming a pallet. (battle)
Hopefully I will get better at sculpting along the way of doing it.
I plan on baking it down to low poly game ready object. For now this is the High Poly Sculpt.
All comments are welcome. Don't tear me up too hard. ha. Cheers!
Replies
More like this, but maybe not quite so old if you don't want.
Also the grain along the ends of the planks shouldn't cut straight across like that. It would be curved with the ring of the trees.
Also, I forgot to mention that I was aiming for a fantasy type pallet. etc
I appreciate the comments! Cheers!
Just assign different smoothing groups? I never understood smoothing groups and this is probably why this is happening. lol
And about the padding do I raise the padding level? I think the padding was on the default setting on xnormal.