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To weld instanced parts after bake or not?

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Chase polycounter lvl 9
Is it ok to bake a section of a model that you will rotate instances around after you bake, and weld the verts of these instances? Let's say you have a 32 sided sphere. you only want to worry about 1/8 of it to bake. you bake that 1/8, rotate copies and then weld the copies. Is this the same thing as editing the geo after you bake which you're not suppose to do?

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  • James Ordner
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    If the normals of the mesh don't change from the weld, or the UVs don't move, then it might work. Editing geo after you bake isn't a no no, but you have to be really careful.
  • Chase
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    Chase polycounter lvl 9
    Thanks James! I didn't see any negative effects from welding the verts so I should be all clear. On another note I'm getting ready to bake the AO maps for my carousel. I figured I could do the same thing I did with the normal map bake. That is can I just bake the lighting to the 1 part and then instance it. Would that be correct?
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