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Hong Kong Shop [UDK]

polycounter lvl 8
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kmactastic polycounter lvl 8
The concept is by Nathaniel West http://cghub.com/images/view/607/

I want to flush out the whole environment. I am looking for any feedback. The gold Buddha looking statue is a particular problem. If I try to get it to look like gold, it kind of drowns out my normals. I am also looking for a way to do the tiles in the back better. Right now it is vertex painted.. Thanks for looking ^^

ss_02.jpg

ss_01.jpg

ss_wireframe.jpg

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  • onionhead_o
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    onionhead_o polycounter lvl 16
    I find that for metallic objects, you generally want a darker diffuse.

    From the Ref. I assume its a orange shop. The way things are placed is kinda Stylistic, not very real imo. Here some reference images of actual markets

    DSCN3064.0.jpg

    StreetMarketNearHelensGrandparentsHg.jpg

    I think incorporating things from the real reference into the concept art would make this scene a lot better.
  • kmactastic
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    kmactastic polycounter lvl 8
    I think I was afraid to stray from it, but you are right...It almost looks religious like an alter or something not a shop. Thanks for the reference (:
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