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Maya 2013 - Texture not mapping correctly to faces

polycounter lvl 12
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TH98 polycounter lvl 12
Hey guys! I just finished UV mapping a mech here and I got a weird surprise in this area:

69zV3Mh.jpg

As you can see, those ring sections are mapped flat on the UVs, but the texture's getting bizarrely stretched on them and I'm not sure what's up. I'm pretty new to Maya, so I have no idea what might have caused this. Any ideas you cool and attractive people?

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