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Normal map noob question

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Jonas Ronnegard polycount sponsor
So I have been working with flat textures for a long time, and non hard surface objects, and it seems like I have forgotten something in my workflow when it comes to baking hard surface objects.

As seen in the picture below, I separate smoothing groups at all 90 degree angles and separate those faces in the uv as well, but it still turns out like this, please help me regain my memory

u7rt.jpg

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