Home Technical Talk

Maya - optimize by angle.

polycounter lvl 14
Offline / Send Message
fatihG_ polycounter lvl 14
Hey guy,

I am working on a project that uses a voxel like style. Currently using Qubicle.

Now the app exports every qube as a seperate cube, which off course makes sense for a voxel app. However exporting to .obj gives the option to remove the insides of a mesh, remove lamina faces and what not. That's nice.

However it still exports every "cube" as a plane on a mesh. (check attachment)

So I was wondering whether it is possible in Maya to optimize meshes based on angles..
I tried playing around with the "reduce" tool but wasnt able to get satisfying results.

If anyone knows how to do this in Maya, or knows a script that can do this. Please share.

=]

Thank you.

Replies

Sign In or Register to comment.