This is my 1st Firearm I've attempted to create.
Reference Images: For these I've used a Real life Side image and a Image from CoD 4 since I really liked the AK-47 in that.
As it stands it 7,484 Tris. However I plan to add a silencer, Red dot Sight (or Other), Laser sight etc. Aiming for max of 10k Tris. most of the rest I should be able to do in the Normals.
Maya Snapshot (With Bullets):
UV's:
3D Model: Have a real look
[SKETCHFAB]43cec10827714222839065add4de9f7d[/SKETCHFAB]
So at this Point its ready for Texturing. Any Critiques would be great!
Replies
Also, the way the stock is mounted at the receiver is different.
Also it has no safety lever on the right side and the cocking lever is too small atm.
You have some smoothing errors, too (the boxy thing at the right side for example)
There are many missing details (bolts etc) at both sides, but i suppose you are baking them in the normalmap?
Also think I might fix up the back where the stock is mounted at the receiver. should look better
Especially, taking an ingame model as reference is something I would never recommend you can never be certain its in any way accurate. In this case, the ingame model youve chosen is a made-up AK it has only very little in common with its real-world counterpart.
Your second reference picture is what looks like an AK type 2 (but, its been altered).
It had a quite distinctive receiver and buttstock attachment. Btw, the thing sticking out diagonally in front of the front sight is not part of the weapon - its part of the environment thats been cut out (here's the original picture, btw: http://i209.photobucket.com/albums/bb141/TheColdTruth/AK-47_type_II_Part_DM-ST-89-01131.jpg).
Its a good start, especially if its your first weapon, but since you didnt have enough reference, youve made a lot of mistakes when modeling the different parts.
My suggestion is you to have a look at more reference pictures and fix the issues in your mesh, before continuing. Once you begin documenting yourself on the subject, Im sure these errors will become obvious to you.
Heres a very good start, it explains the specificities of the different AK versions and has quite detailed pictures of some parts. It also has blueprints of the different AK receivers :
http://browningmgs.com/T2T3/Kalashnikov.htm
Also, look for pictures on the internet of the AK from different angles (like the above pictures, posted by KnechtRuprecht). Try to look up individual parts also.
I do believe your allocating polys to things that don't need as much as they have. For example the screws and the barrel. This could be spent on some of idk.... Lens flair....
Good work mate, catch ya later.
Anymore critiques are most welcome. I've updated the Sketchfab 3D viewer & made quick render Image.
[SKETCHFAB]43cec10827714222839065add4de9f7d[/SKETCHFAB]
not sure what polycount you are aiming for so i wont comment on the polycount.
your front grip is weirdly smoothed, it looks a bit odd. the stock angle looks a bit too sharp downwards.
other than that, seems okay to me!
You already did. www.polycount.com
Damn you!
cheeky bugger, well played!
Any other note would be great, O plan on doing more guns in the future so your opinion is really helpful.
Also with the polycount I mentioned it at the top, but its 7,400 roughly. Aiming for 10k with all the accessories. From what I've heard guns used I games sic as MW3 go over 10k per gun so I'm happy wit this figure. Unless anyone knows better?
think source uses around 10k(?)
unreal 3 is about 15k or something off the top of my head. but its looking good for 7.5k, keep it up!
Fixed most thing discussed above, Need to fix UV's on bits I've added but apart from that I think its looking ok. More critiques?
Otherwise I thing its ready for texturing.
Can't wait to see this textured!
Will begin texturing this weekend Hopefully
http://cargocollective.com/artbycarlkent
Keeping your UVs either at 90 degree angles or 45 degree angles makes texturing easier and also helps with aliasing while baking normals. Pixels look much nicer when they are lined up at 45 degree angles.
Hope that makes sense!
AK-47 - 7,838
Attachments - 2,716
Total - 10,554 Tris
Bullet - 224