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Workflow of making an Object for a game.

GhostDetector
polycounter lvl 10
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GhostDetector polycounter lvl 10
I would like somebody to help me make an object acceptable for dota 2.
Whoever wants to help me, please message me.

I have concept down.

Currently I think I know how to do some concept work and model, but judging from others, I'm not very good.


Since I cannot guarantee the success of my project, I put this under unpaid work, so if somebody helps me, I would gladly give a percentage to him or her.

Note: I really just want someone to be there to give me advice in all aspects of the pipeline. (I would be sending messages of the work completed to be critique with comments.)
Concept > Modeling > UV > Texture > Exporting

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