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UDK - Library environment - too many books!

monkeymintaka
polycounter lvl 7
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monkeymintaka polycounter lvl 7
Hi guys, sorry for the long post but I am desperate for advice!

I was hoping someone could help with this massive static mesh optimization problem I'm having. I am modeling a library for my masters project and i have gotten to the point where i have to add the books.

I'm not sure of the correct industry way to do it, and since I wanted it to look nice I made actual books instead of cubes.

I am having massive lagging problems whatever i try to do - down to .93 fps!
I have tried:
- lowering the poly count hugely, while keeping some detail
-creating a single block of books and repeating it around the entire library
-creating larger sections of books (like 6-7 blocked of bookshelves)

The problem is I have for different sized bookshelves so i will have to make different static meshes for each size.

I am pretty new to UDK so i didn't realise the problem i was going to have. if anyone knows of the best way to go about the issue it would be a great help.

At the moment I am thinking of either:
-creating a very simple blocky set of books and hope the textures will do
-delete all the books and build the world first ever bookless library

Thanks in advance!

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