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Simple Boulder

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maximumsproductions polycounter lvl 8
Attempted to make a rock that didn't resemble a turd..

Tried to incorporate a semi sharp and weathered effect.

My workflow was off in that the project started as a doodle so I just was having fun and did a bad practice of sub dividing high for fast results and I think that dictated a lot of my forms ;/ but I just worked with the wind I guess.

A few parts aren't sculpted yet and still planning to incorporate crack alphas but I learned how valuable surface properties are!

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