now this is not a question of "which is better maya or max?"
what i am asking is which software is used the most in the industry and why is that?
i see alot of "3d artists" portfolios, alot of images on CGHUB and images used in magazines such as 3DWorld all the artists use 3ds Max, now my question is why? why do so many artists use 3ds max over maya? is it coz it can do something that maya cant, or because its just an older program and alot more people are using it coz its hat they know and dont want to change to maya? can maya do exactly the same as 3ds max?
im mainly looking to get into the gaming industry as a character artist and environment designer so thats the reason im asking, so that i dont start learning the wrong software.